

Newly introduced weapons are the blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun and BFG10K. The remainder of Quake 's eight weapons (Axe, Nailgun, Super Nailgun and Thunderbolt) are gone. The game retains four of the original Quake 's weapons (Shotgun, Super Shotgun, Grenade Launcher and Rocket Launcher), although they were all redesigned and made to function in slightly different ways. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player has been slowed down, and now has the ability to crouch. The game is played in general first-person shooter paradigms, in which the player shoots enemies from the perspective of the main character. The single-player game in Quake II often involves gun-battles with multiple enemies in large, outdoor areas. A prequel to Quake II, Enemy Territory: Quake Wars, has been produced by Splash Damage. A direct sequel, titled Quake 4, was released for the PC ( Microsoft Windows and GNU/Linux), and later for the Xbox 360 and the Macintosh. The next game released with the title Quake III Arena, is not considered to be related to Quake or Quake II as it is multiplayer focused, and has a dissimilar storyline. The soundtrack for Quake II was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown. It is not a sequel to Quake it merely uses the name of the former game due to id's difficulties in coming up with alternative names. Quake II is a first-person shooter computer game developed by id Software and distributed by Activision. Microsoft Windows, Macintosh, Nintendo 64, PlayStation, Amiga, Xbox 360, Steam
